Simulacra

"'Children of Mankind in the truest sense of the word.' - A Seeker Historian"

Simulacra, commonly referred to as "sims," are synthetic biological androids originally created by mankind to serve as workers and companions.

History and Creation
Sims were originally created by humanity to serve a number of purposes. While many were no doubt used as a labor force, it is speculated that many, particularly those of a more unconventional design, were created by individuals to serve as companions. No doubt a number of them were used for recreational purposes. However some Automata claim that many Sims were created for medical care, serving as nurses and doctors to provide a caring face for an ailing patient.

Diversity, Abilities, and Traits
Simulacra come in a number of shapes and sizes beyond the "standard model" of human replicant. Many, such as the sim seeker Maxx, have stranger appearances that make them stand out. Some have green skin, some have four arms, some are incredibly short, some have two heads. The sky's the limit with the variety of simulacra found in many Crucibles.

The typical life span of an ordinary simulacra is 300 cycles (in "Old Earth" terms it's equal to about 5,000 years). Though some claim to be even older. They are capable of bearing children, and many who live now are the multigenerational descendents of the first sims created by mankind.

A number of sims exhibit psionic abilities, no doubt an ability built into some original sims to serve some sort of purpose. Sims with psionic abilites are highly sought after by The Crucible and seekers due to their immeasurable value in finding resources and exploring N-Space.

Psionic Abilities
See: Psionics

Sims have exhibited the following psionic abilities.
 * Telekinesis: The ability to manipulate objects with the power of the mind.
 * Remote Viewing: The ability to see distant places the viewer has never physically visited or isn't currently present at.
 * Clairvoyance: The ability to see the past and future. A valued skill for seekers who become Navigators through N-Space.
 * Astral Projection: The ability to travel the astral plane, walk through walls, and potentially possess enemy combatants.
 * Pulse Energy Manipulation: The ability to tap into N-Space to utilize background pulse energy as an offensive and defensive weapon.